#include <stdafx.h>
#include "../Core/Noise.h"

#include <noise/noise.h>
#include "../Core/noiseutils.h"
using namespace noise;

namespace ElixirEngine
{
	//-----------------------------------------------------------------------------------------------
	//-----------------------------------------------------------------------------------------------
	//-----------------------------------------------------------------------------------------------

	struct NoiseGenerator::Make2DInfo
	{
		Make2DInfo()
		:	m_pData(NULL),
			m_sStride(0)
		{

		}

		module::Perlin				m_oSrcModule;
		utils::NoiseMap				m_oHeightMap;
		utils::NoiseMapBuilderPlane m_oHeightMapBuilder;
		FloatPtr					m_pData;
		int							m_sStride;
	};

	//-----------------------------------------------------------------------------------------------
	//-----------------------------------------------------------------------------------------------
	//-----------------------------------------------------------------------------------------------

	NoiseGenerator::NoiseGenerator()
	:	CoreObject(),
		m_pMake2DInfo(NULL)
	{

	}

	NoiseGenerator::~NoiseGenerator()
	{

	}

	bool NoiseGenerator::Create(const boost::any& _rConfig)
	{
		Release();
		return true;
	}

	void NoiseGenerator::Update()
	{

	}

	void NoiseGenerator::Release()
	{
		if (NULL != m_pMake2DInfo)
		{
			delete m_pMake2DInfo;
			m_pMake2DInfo = NULL;
		}
	}

	void NoiseGenerator::Process(const int& _sWidth, const int& _sHeight, FloatPtr _pData)
	{
		if (NULL == m_pMake2DInfo)
		{
			m_pMake2DInfo = new Make2DInfo;
		}

		m_pMake2DInfo->m_oHeightMapBuilder.SetSourceModule(m_pMake2DInfo->m_oSrcModule);
		m_pMake2DInfo->m_oHeightMapBuilder.SetDestNoiseMap(m_pMake2DInfo->m_oHeightMap);
		m_pMake2DInfo->m_oHeightMapBuilder.SetDestSize(_sWidth, _sHeight);
		m_pMake2DInfo->m_oHeightMapBuilder.SetBounds(0.0, double(_sWidth) / 64.0, 0.0, double(_sHeight) / 64.0);
		m_pMake2DInfo->m_oHeightMapBuilder.Build();
		m_pMake2DInfo->m_pData = m_pMake2DInfo->m_oHeightMap.GetSlabPtr();
		m_pMake2DInfo->m_sStride = m_pMake2DInfo->m_oHeightMap.GetStride();

		if (NULL != _pData)
		{

		}
	}

	const FloatPtr NoiseGenerator::GetData() const
	{
		const FloatPtr pResult = (NULL != m_pMake2DInfo) ? m_pMake2DInfo->m_pData : NULL;
		return pResult;
	}

	int NoiseGenerator::GetStride() const
	{
		int sResult = (NULL != m_pMake2DInfo) ? m_pMake2DInfo->m_sStride : 0;
		return sResult;
	}

	/*
	JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.

	public final class ImprovedNoise {
	static public double noise(double x, double y, double z) {
	int X = (int)Math.floor(x) & 255,                  // FIND UNIT CUBE THAT
	Y = (int)Math.floor(y) & 255,                  // CONTAINS POINT.
	Z = (int)Math.floor(z) & 255;
	x -= Math.floor(x);                                // FIND RELATIVE X,Y,Z
	y -= Math.floor(y);                                // OF POINT IN CUBE.
	z -= Math.floor(z);
	double u = fade(x),                                // COMPUTE FADE CURVES
	v = fade(y),                                // FOR EACH OF X,Y,Z.
	w = fade(z);
	int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      // HASH COORDINATES OF
	B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;      // THE 8 CUBE CORNERS,

	return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),  // AND ADD
	grad(p[BA  ], x-1, y  , z   )), // BLENDED
	lerp(u, grad(p[AB  ], x  , y-1, z   ),  // RESULTS
	grad(p[BB  ], x-1, y-1, z   ))),// FROM  8
	lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),  // CORNERS
	grad(p[BA+1], x-1, y  , z-1 )), // OF CUBE
	lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
	grad(p[BB+1], x-1, y-1, z-1 ))));
	}
	static double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
	static double lerp(double t, double a, double b) { return a + t * (b - a); }
	static double grad(int hash, double x, double y, double z) {
	int h = hash & 15;                      // CONVERT LO 4 BITS OF HASH CODE
	double u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
	v = h<4 ? y : h==12||h==14 ? x : z;
	return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
	}
	static final int p[] = new int[512], permutation[] = { 151,160,137,91,90,15,
	131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
	190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
	88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
	77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
	102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
	135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
	5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
	223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
	129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
	251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
	49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
	138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
	};
	static { for (int i=0; i < 256 ; i++) p[256+i] = p[i] = permutation[i]; }
	}
	//*/
}
